About
I grew up loving books and all kinds of games. Fantasy stories gave me a way to find joy in everyday life and they fed my imagination. I was always drawing, starting with simple shapes and combining them into characters. Those sketches became my first worlds and set me on a path toward creating art that feels alive.
Today I am a 3D character and concept artist, photographer, and videographer. My work blends movement and vision, using both physical expression and visual storytelling to bring ideas to life. I think about how bodies move through space, how environments breathe, and how a world feels when you step inside it. My art often combines mythology, science fiction, and human emotion into spaces and stories that invite people to explore.
I began my formal training at Colorado State University, where I studied fine art and experimental electronic art. At the same time, I explored how movement shapes perspective, developing ways to capture high-intensity motion through filmmaking and gimbal work. After earning my Bachelor of Fine Arts, I continued my studies at the Gnomon School of Visual Effects, first online and then in person.
Now based in Bakersfield as a Gnomon graduate, Lead Character/Concept Artist, and 3D Animation Teacher I continue to create characters, worlds, and visual stories that connect movement, memory, and meaning. Every project is a chance to explore those connections and share them with others.
Software
Maya, Zbrush, Substance Painter
Marvelous Designer, Yeti, Mari, Nuke
Redshift, Vray, Arnold, Marmoset Toolbag, Unreal Engine
Adobe Photoshop, Adobe Premiere, Adobe After Effects
